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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Golf Games on Android in Australia

Explore the Q1 2021 trends for the top golf games on Android in Australia. Sensor Tower's latest data reveals download and user engagement insights for the leading titles in the market.

Q1 2021 Performance of Top Golf Games on Android in Australia

As the first quarter of 2021 has come to a close, we've witnessed interesting trends in the performance of golf game applications on the Android platform in Australia. The data, provided by Sensor Tower, showcases the dynamics of downloads, revenue, and weekly active users for these leisurely sports games.

Starting with Golf Clash, published by ELECTRONIC ARTS, we observed a steady revenue stream with a peak of around 29K USD in mid-February and late March. Downloads showed a significant increase, reaching over 1K in the last week of March, while weekly active users saw an uptick to nearly 12K in the same period.

Zynga's Golf Rival - Multiplayer Game also experienced a revenue surge, with the highest being over 16K USD in mid-March. Downloads started strong at nearly 2K in the first week of January but gradually decreased to under 1K by the end of March. Weekly active users peaked at over 6K in early January but saw a decline to approximately 4.6K by quarter's end.

Ultimate Golf! by Miniclip.com showed a more volatile revenue trend, with a high point of 4K USD in early February. The game's downloads were highest at the beginning of the quarter with over 1.7K but dropped to under 800 by the end. Weekly active users had a high of over 10K in early March but decreased to 6.5K towards the end of the quarter.

The performance of Golf King - World Tour, from RisingWings, displayed a revenue that fluctuated, peaking at just over 3K USD in late February. Downloads saw a gradual decrease from over 2K at the beginning of the quarter to 761 in the final week. Weekly active users started at over 10K but dropped to 7.7K by the end of March.

Lastly, WGT Golf saw its revenue peak at just over 3K USD in late March. The game's downloads had a notable increase from 620 at the end of December to 890 in early February, ending the quarter with 490 downloads. Weekly active users were highest at the start of February with 2.9K but slightly declined to 2.1K by the close of the quarter.

For more detailed insights and data on the performance of these applications and others in the mobile app market, Sensor Tower offers comprehensive analytics and reports.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021